Website powered by

Middle Earth - Shadow of War

Created a ton of geology for Minas Ithil, Gorgoroth and for the cinematic environment for Shelob's cave. Worked to outsource, intake, and polish assets for The Great Hall, Catacombs, Carnan's Tree Interior as well as many other assets.

As level lead for Gorgoroth I created most geology with the exception of the cave interiors and the lava covered volcano in the far background.

As level lead for Gorgoroth I created most geology with the exception of the cave interiors and the lava covered volcano in the far background.

Here is a lava tube entrance that I modeled in ZBrush.

Here is a lava tube entrance that I modeled in ZBrush.

Here is a lava tube entrance that I modeled in ZBrush.

Here is a lava tube entrance that I modeled in ZBrush.

I created the mountain facade surrounding Minis Ithil. It can be seen in the opening title screen of the game.

I created the mountain facade surrounding Minis Ithil. It can be seen in the opening title screen of the game.

I modeled most geology in Minis Ithil including geology that can be encountered up-close as well as the distant mountains that surround the level.

I modeled most geology in Minis Ithil including geology that can be encountered up-close as well as the distant mountains that surround the level.

I modeled most geology in Minis Ithil including geology that can be encountered up-close as well as the distant mountains that surround the level.

I modeled most geology in Minis Ithil including geology that can be encountered up-close as well as the distant mountains that surround the level.

This room was an outsourced asset that was managed by me. I was responsible for additional changes and polish prior to release.

This room was an outsourced asset that was managed by me. I was responsible for additional changes and polish prior to release.

This room was an outsourced asset that was managed by me. Additional changes and polish were done internally.

This room was an outsourced asset that was managed by me. Additional changes and polish were done internally.

I created most of the environment artwork for Shelob's Lair. A small percentage was outsourced and managed by me. This included exploring and finalizing the style of the rock, and working with the cinematic team to make the set meet their needs.

I created most of the environment artwork for Shelob's Lair. A small percentage was outsourced and managed by me. This included exploring and finalizing the style of the rock, and working with the cinematic team to make the set meet their needs.

Many of the rocks used scan data as a base with additional modeling done in ZBrush. Here is a kit I made for the mountains surrounding Minas Ithil.

Many of the rocks used scan data as a base with additional modeling done in ZBrush. Here is a kit I made for the mountains surrounding Minas Ithil.

Many of the rocks used scan data as a base with additional modeling done in ZBrush.

Many of the rocks used scan data as a base with additional modeling done in ZBrush.