Created the game Anarchy Road with two industry friends. Among many other things, I created a large amount of environments, enemies, vehicles and everything in-between. I primarily used Blender and Unreal, but this really was an exercise in scene composition, pacing, and creating the big-read/macro experience. In this game you move fast, so the player spends a lot of time looking at the environment as a whole.
Trailer I made for Anarchy Road - Footage combines gameplay as well as composed segments made in Unreal